Push notification setup

Table of contents


Push notifications are sent from the server to a user’s device. On the user’s device, the app does not need to be running, or “awake”. If the device is locked, the notification will arrive on the lock screen. A tap on the notification will launch the app.

Interkit attempts to send push notifications for every Chat/Story message. It tries to avoid “unnecessery” notifications (i.e. when the user is actively using the app), by tab visibility heuristics (which can be wrong).

Interkit implements two ways to receive notifications:

  1. classic/mobile
    • as used in mobile apps for years
    • provided by Capacitor
    • works only for compiled/native apps
    • available for iOS/Android
    • requires a Google Firebase Account
  2. “Web Push”
    • uses the new-ish Push API
    • uses the web-push library
    • works only in Progressive Web App = PWA mode - users must install the app / “add it to home screen”, resp.
      (it kind of works on some desktop browser, too, but chaotically)
    • this runs a service worker
    • works well on Android/Chrome; work in progress on iOS (the history of PWAs on iOS is complicated)
    • does not require a Firebase Account; it automagically uses gateways provided by the browser vendors

Push notifications, classic/mobile


Google Firebase Services setup

These are non-secret keys to link our app to the Firebase Cloud Messaging app instance.

  1. Create a Firebase account
  2. Create a project with apps (iOS + Android) in Firebase Console
    • iOS
      There is a 5 step process,
      1. “Register App”: use your app bundle id, for example “interkit.app.starter”
      2. “Download config file”: download the file and put it in ios/App/App/GoogleService-Info.plist (might have to add/drag-drop it via XCode), but do not change any code yet.
        (You can download the plist file later under Project Settings › General › Your apps › Apple apps › Fooproject.)
        The next might have changed since we wrote this and might not be necessary any more.
      3. “Add Firebase SDK”: Choose version 7.11.0. You only need to add “FirebaseMessaging”
      4. “Add initialisation code”: Skip this step! Do iOS setup below instead
    • Android
      1. Upon creation, you are prompted to download the credential file google-services.json – place it in projects/yourproject/android/app/
        (A default file for the starter project is already there, overwrite it. It has to sit there, otherwise the empty app won’t run, even when push notifications aren’t used.)

Obtain APNs for iOS setup

  1. Go to your Apple Developer Account
  2. Generate an APNs key (Apple Push Notification service) there (https://developer.apple.com/account/resources/authkeys/list) Note: A maximum of 2 keys are allowed per Apple Developer Account, a key is supposed to serve “all your apps”.
  3. Plug it into Firebase Console: Project Settings › Cloud Messageing › Apple app configuration › Apple apps › Fooproject › Upload…

Install the plugin

cd projects/yourproject
npm install --save @capacitor/push-notifications
npx cap sync

Android setup

Not much else to do, but please also read “iOS setup” below and read the linked guide, it is helpful.

iOS setup

  • Do not follow the API docs mini-guide
  • Do not follow the SDK guide on Firebase Console
  • Do follow the Capacitor/ionic guide
  • but make sure you’re on v5
  • Ignore the ionic and Angular bits, especially “Using the Capacitor Push Notification API” - this has been taken care of.
  • You can start at “Creating a Project for your App on Firebase” - there is a bit of overlap with our guide above.
  • Crucially, follow the CocoPods and AppDelegate bits:

target 'App' do
  # Add your Pods here
  pod 'Firebase/Messaging' # 👈 add this line

Then npx cap update ios to update new Pods. This might take a minute.

// projects/yourproject/ios/App/App/AppDelegate.swift

import UIKit
import Capacitor
import Firebase // 👈 add this line

class AppDelegate: UIResponder, UIApplicationDelegate {

  var window: UIWindow?

  func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
    // Override point for customization after application launch.
    FirebaseApp.configure() // 👈 add this line
    return true

  // 👇add these two funcs

  func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
    Messaging.messaging().apnsToken = deviceToken
    Messaging.messaging().token(completion: { (token, error) in
      if let error = error {
          NotificationCenter.default.post(name: .capacitorDidFailToRegisterForRemoteNotifications, object: error)
      } else if let token = token {
          NotificationCenter.default.post(name: .capacitorDidRegisterForRemoteNotifications, object: token)
  func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
    NotificationCenter.default.post(name: .capacitorDidFailToRegisterForRemoteNotifications, object: error)

  // ...

In XCode, add “Push Notifications” capability. If you are missing this specific capability, check if your Apple Developer Account is “paid”, it doesn’t work for free/expired accounts.

Provide credentials

These are private keys to be kept secret, get them from Firebase Console (Project settings › Service accounts › Firebase Admin SDK › Generate new private key -> it’s ~2k of cert looking JSON). Provide them to the app:

  1. via Database Sheet: in a sheet named config, with columns “key” and “value” (you just need to name the columns, the key can stay a uuid), create a row with a special key firebaseAdminCredentials, paste the JSON in value.
  2. if this sheet does not exist, we check if a JSON file is present
    1. in a path provided by .env var FCM_CREDENTIALS_PATH, file name PROJECTID_firebase-admin.json, if not there, then we try
    2. in the project folder (found via .env REPOSITORIES_PATH), file name firebase-admin.json.

Push notification icon on Android

(Not supported on iOS, it just uses the launcher icon)

  • Create a white-on-transparent (with alpha) icon.
  • The mipmap/intermediates will be 24/36/48/72/96 pixels, named mdpi/hdpi/xhdpi/xxhdpi/xxxhdpi.
    Beware with pixel art!
  • To create the intermediates and place the files in the correct folders, you can use Android Asset Studio:
    • open Android Studio, go to (the default) “Android view”. You should see the project file tree on the left
    • find app/res, right click, Create New › Image Asset
    • Follow the wizard.
      Don’t use dash/minus in the filename, underscores are ok.
      This tool will apparently scale every image, even if it is redundant/unnecessary. Do it manually to avoid aliasing artifacts.
  • android/app/src/main/res/drawable-[mhx]+dpi/our_icon_name.png will be created. Overwrite them (or create them manually at the correct dimensions in the first place).
  • There is also an online tool: romannurik.github.io/AndroidAssetStudio/.
  • Link the resource: edit android/app/src/main/AndroidManifest.xml, to the <application> node add this child node:
    <meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="@drawable/our_icon_name" />
    See also relevant Capacitor docs
  • npx cap sync android
  • Compile, run, debug… done.
  • With more effort, full-color (over white-on-transparent) might be possible, or just re-coloring/hue-ing the white icon. Consider
    Firebase Docs
    this Stack Overflow Q

Web Push notifications

Quick start

  • Use the AppBaseAdvanced component, check enableWebPush. Add AnonymousLogin and Chat; create one (default) board1 under Story.
    Alternatively, start from the template 06-Chat-basics, but swap AppBase for AppBaseAdvanced and check enableWebPush.
  • build, save, publish your app
  • open it on a mobile device
  • the OS might ask you to Allow Notifications
  • add the app to your home screen (see also the PWAHint component)
  • launch the PWA by tapping the new icon on your home screen
  • minimize the app by tapping your home button or opening a different app
  • in the admin interface, under Project/Users, find your mobile user, select the row, and click the “message” button to send them a test message
  • check your device to see if a message arrived

Credentials, encryption, “VAPID”

When you first launch your interkit server, it will create a key pair (private+public). (These keys secure that only your server can send push notifications to your app.)

The keys will be created by the web-push library and saved in a file, once per interkit server, and shared by all apps within this server.

  • If you do npm run dev from the command line, look for a file meteor-server/webpushcredentials.json
  • If you’re running via Docker, this is determined by the env var WEBPUSH_CREDENTIALS_PATH, which defaults to /var/credentials/webpush.json

Setup, customization, hacking

Interkit offers a barebones setup. To improve / hack on appearance (icon, sound, formatting) or functionality (e.g. when not to show a notification), your entry points are:

  • in your project
    • static/manifest.webmanifest for titles etc.
    • sw.js - the service worker which receives the Push event
      note also the BroadcastChannel to communicate with pushweb.js
  • packages/interkit/
    • pushweb.js – handles registering and the “push” subscription
    • components/AppBaseAdvanced.svelte – initializes clientside
  • meteor-server/imports/pushnotifications.js – the serverside part of message selection and sending


  • Has the server created keys? (See above, “VAPID”.)
  • Is your app really running as a PWA?
    • It has to be served via https
    • There should be no browser UI present
    • Launch DevTools and check the Application tab (this is browser-dependent and changing - search around)
      • Is a Manifest present and detected? (with an Identity and an Icon etc.)
      • Is a service worker sw.js registered? Some browsers will let you send a push message.
  • Check the logs via DevTools, they should be fairly verbose.
    • look/filter for lines that start with webpush: and SW (Service Worker)
  • In the Project/Users table, find the device user, uncollapse/expand the row, check if their object has a webPushSubscription entry. It should be a string of a serialized JSON object that roughly looks like an {"endpoint":"https://...push...com/","keys":{...}}