Javascript API
Table of contents
onArrive and onMessage
Each node must contain one onArrive
and one onMessage
function.
onArrive
is called when the user enters the node for the first time.
export const onArrive = async (api) => {
/* place your code here */
}
onMessage
is called each time the user sends a message or makes a choice.
export const onMessage = async (msg, api) => {
/* place your code here */
}
The code that defines the behaviour of the node is placed between the {
and }
In the Handlers
tab, these functions are provided automatically for you.
moveTo
Move the player to a different node on the same board:
api.moveTo("node1")
Advanced: Move the player on a different board:
api.moveTo("node1", {channelKey: "board2"})
This does not change the node on the current board.
Sending messages
sendText
Sends a text message to the player.
api.sendText("hello")
sendImage
Sends an image message to the user.
api.sendImage("f00ba420-0123-4567-89abcdef012356789")
The first parameter is the media file key. To get the media file key, go to the Media tab, open ⋮ menu, copy key.
Images are normally scaled and cropped to fit (“cover” mode). To make sure that everything on the image is visible, you can switch to “contain” mode:
api.sendImage(
"f00ba420-0123-4567-89abcdef012356789",
{ objectFit: "contain" }
)
Images are by default zoomable (enlarge on click or tap). Prevent zoom:
api.sendImage(
"f00ba420-0123-4567-89abcdef012356789",
{ zoomable: false }
)
Send an image with a link that the user can click on:
api.sendImage(
"f00ba420-0123-4567-89abcdef012356789",
{ url: "https://docs.interkit.app/" }
)
Trigger an action on the client by clicking an image
api.sendImage(
"f00ba420-0123-4567-89abcdef012356789",
{action: {trigger: "triggerName", payload: payloadObject}}
)
sendAudio
api.sendAudio("e4770840-3c2e-4eeb-b59b-a0e15e14190b")
The first parameter is the media file key. To get the media file key, go to the Media tab, open ⋮ menu, copy key.
sendVideo
api.sendVideo("b94eb8f3-72ef-476d-ad61-64adc18204e7")
The first parameter is the media file key. To get the media file key, go to the Media tab, open ⋮ menu, copy key.
sendChoice
Send a choice, presented as multiple choic buttons.
api.sendChoice({
a: "option a",
b: "option b"
})
See the responding to messages section below for reponding to a choice made by a user
sendLink
Send a link message to the user.
api.sendLink("https://docs.interkit.app/")
Separate text from URL
api.sendLink("Interkit Documentation", "https://docs.interkit.app/")
See sendImage to send a link with an image
sendLocation
Send a location (Coordinates). The user can click on the location to open it in a map app.
api.sendLocation("Open in map", {lat: 52.51449, lng: 13.38324})
sendSystem
Send a system message das is displayed in the center of the chat. Useful for error messages or neutral informational content.
api.sendSystem("Someone entered the channel")
sendSystemImage
Send a system image displayed in the center of the chat.
api.sendSystemImage("f00ba420-0123-4567-89abcdef012356789")
Set a custom width for the image
api.sendSystemImage(
"f00ba420-0123-4567-89abcdef012356789",
{width: "200px"}
)
Place the system image on either side of the chat
api.sendSystemImage(
"f00ba420-0123-4567-89abcdef012356789",
{placement: "me"}
)
api.sendSystemImage(
"f00ba420-0123-4567-89abcdef012356789",
{placement: "other"}
)
Labels
Add a label to identify a sender.
api.sendText("hello", {label: "bot"})
You can add labels in the same way to the other types of messages.
Delays
Use the dealy option to schedule events for later delivery. This works for sendText, sendChoice, sendImage and moveTo.
Send a message 10 seconds later
api.sendText("hello", {delay: 10})
Send a message 1 hour, 30 minutes later
api.sendText("hello", {delay: {hours: 1, minutes: 30}})
Send a message the “next 13 o’clock”, either later today, or tomorrow (in the server’s timezone!)
api.sendText("hello", {delay: {nextHour: 13}})
Add between 0 and 60 minutes, randomly
api.sendText("hello", {delay: {nextHour: 13, randomHours: 1}})
To clear all scheduled messages and moveTos for the current user, use clearSchedule()
. Note that this does not only clear the scheduled events from this node, but all scheduled events for the user.
api.clearSchedule()
Responding to messages
The onMessage
method receives a msg parameter that you can evaluate to respond conditionally to messages.
if(msg.payload.text == "foo") {
// do something
}
If the user made a multiple choice selection, the key attribute on msg.payload
will be set.
if(msg.payload.key == "a") {
// do something
}
msg.payload.type
contains information about the type of message that the user sent.
echo
To create, multiplayer chatrooms, you need to forward incoming messages to other users.
echo
forwards a message to other users currently in the same node.
api.echo(msg)
The user variable “name” is used by default as a label.
msg
is supposed to be a whole message object like the one received in onMessage(api, msg)
.
Sending to specific recipients
By default, the recipient of a message sent by any api.send...()
function is the current user.
All api.send...()
functions accept further options to specify the recipients:
channelKey
optionally send this message on a different channelrecipients
an array of recipients user ids.
api.sendText("hello", {
channelKey: "other_board",
recipients: ["ohpppdsCZ9CXZ4Ds4", "bREC5nMSLoRNjSRn3"],
})
To broadcast a message to all users that are currently in a node, specify the nodeId inside the recipients
api.sendSystem("The bus will arrive in 5 minutes", {
recipients: {
nodeId: "waitingforthebus"
}
})
You can also get the explicit list of users in a node with api.getUsersInNode({ channelKey, nodeId })
. To get a list of userIds, map the users to their userIds.
const users = await api.getUsersInNode({ channelKey: "board2", nodeId: "start" })
const userIds = users.map(user => user._id)
Moving other players
While api.moveTo()
moves the current user by default, you can add a list of recipients
to move other users.
api.moveTo(
"node1",
{
recipients: ["ohpppdsCZ9CXZ4Ds4", "bREC5nMSLoRNjSRn3"],
}
)
`recipients` is a list of user IDs.
The `nodeId` always relates to the node on the board where `moveTo` is called. Optionally add a `channelKey` to explicitly move users on a different board.
Recipients can be defined as users in a node. Example: Move all users from node "start" to node "end" on the board "board2".
```js
api.moveTo(
"end",
{
channelKey: "board2",
recipients: {
nodeId: "start",
channelKey: "board2"
},
}
)
Alternative notation
The function moveUsers
is a shorthand for moveTo
with the recipients
as the second argument.
api.moveUsers("node1", ["ohpppdsCZ9CXZ4Ds4", "bREC5nMSLoRNjSRn3"])
Variables
Set a variable for this user, for example set the user’s “name” to “alice”.
await api.setUserVar("name", "alice")
Get a variable for this user, for example the variable called “name”
await api.getUserVar("name")
These operations read from the database, so await is needed.
There are “magic” variables, see “Restarting” below.
Restarting (by resetting other players)
Set a user’s userVar
resetRequested
to true
to signal their device to reset.
Their client will reset as soon it “sees” the signal
(like when they re-open a tab, or launch the app).
When a client reacts, it
- sets its
userVar
to a timestamp, signaling back it has read the request (the timestamp is currently not used in user-friendly way, but it can be examined in Project/users table, User vars column) - clears localStorage (thus “forgetting” its userId)
- reloads the tab (it then receives a new userId)
There is a batch helper variant of this function, intended for admin-like users:
const affectedUserCount = await api.requestResetAllOtherUsers()
will set the magic signal userVars for all other (i.e. presumably non-admin) users.
The return value does not reflect how many users/devices were successfully reset,
only how many were newly requested to do so
(this excludes users/devices where a request is pending).
Database rows
Load rows from a sheet
await api.getRows("elements")
Add a row to a sheet
await api.addRow("elements", {title: "hello"})
Update a row
await api.updateRow("elements", "rowKey", {title: "bye"})
These operations read from the database, so await is needed.
Data annotations
Set or get a data annotation (formerly called element properties) about an element for this user. Data annotations are user specific data that is added to database rows, for example bookmarks.
The first parameter is the row key, the second the annotation name, the third, the value you want to set.
await api.setElementProperty("f00ba420-0123-4567-89abcdef012356789", "discovered", true)
await api.getElementProperty("f00ba420-0123-4567-89abcdef012356789", "discovered")
These operations read from the database, so await is needed.
Interface
You can set what interface the chat could display to the user. For example if you want users to be able to take photos or not. These settings persist across nodes per board.
The default is text entry, with photo turned off.
Hide the interface for sending messages:
api.setInterface({text: false})
api.setInterface({text: true}) // turn it back on
Allow user to take pictures and send them into chat:
api.setInterface({text: true, photo: true}) // text and photo entry
api.setInterface({text: false, photo: true}) // just photo entry
Set preferred camera (front or back):
api.setInterface({photo: true, cameraFacingMode: "environment"}) // or "user" for selfie mode
The interface can be also set per message.
api.sendText('Give me a photo', { setInterface: { photo: true, text: false } })
Location
To get a user’s location, we can present the user with a button that enables them to send their location.
api.requestLocation("Send Location", {cancel: "Cancel"}) // you can also leave the cancel option blank
Responding to a location looks like this
if(msg.payload.type == "locationResponse") {
// do something
if(api.distance(msg.payload.location, {lat: 56, lng: 12}) < 100) {
api.sendText("you're close!")
}
}
if(msg.payload.type == "locationRequestCanceled") {
api.sendText("ok")
}
Translation
See the i18n guide for general intro to interkit’s i18n system.
Access the current language
api.sendText('your language: ' + api.userLang)
api.sendText('your language, index: ' + api.userLangIndex)
Set language
api.setLang('de', 1)
The second argument has to match the index (0-based) in the AppBase blockly field
Use current language
if (api.userLang === 'en') ...
if (api.userLangIndex === 1) ...
let text1 = ['Deutsch', 'Englisch'][api.userLangIndex]
let text2 = {de: 'Deutsch', en: 'Englisch'}[api.userLang]
Use text localized to current user language
export const onMessage = async (msg, api, t) => {
api.sendChoice({ a: t('Ja|Yes'), b: t('Nein|No') })
}
The t helper function takes pipe-separated strings, arrays or objets:
api.sendText(t('Ja|Yes'))
api.sendText(t(['Ja', 'Yes']))
api.sendText(t({ de: 'Ja', en: 'Yes' })) // order-independant
You can use sendTextT, sendChoiceT, sendSystemT shortcuts, equivalently
api.sendTextT('Tschüß|Bye')
api.sendChoiceT({ a: 'Ja|Yes', b: ['Nein', 'No'] })
api.sendSystemT('Chat verlassen|Left the chat')